
Jamie
Squad below $500
“I’m here every matchday.”
Simple standard fees.
With a squad below $500, Jamie pays simple standard fees. Building Rep through play can lower them.
The sport comes first.The market serves the game.
As sports fans, we’ve always believed in a different kind of fantasy game. One where sport takes centre stage, with fast, liquid trading as part of the experience.
Too often, volatility became the game and the sport was lost. Sport.fun is the result of almost a decade of playing, studying and building to deliver a new experience.
The gameplay may feel familiar. The economics under the hood are different. We’ll keep refining them as we build a game for hundreds of thousands of fans across many sports.
Your real fantasy squad is at the heart of it.
Use USD to build your squad.

Enter your squad.
Skill earns rewards.

Claim packs from
tournament rewards.
10
9
20
7New shares join your team.
Play again, or reshape it on the market.
10
9
Trade shares to reshape your squad.
Your wallet is self-custody.
Supports the game
and its operations.

Shares for earned player packs.
For enthusiasts, a game played over seasons.
We provide the game and trading platform. Managers compete for rewards, rankings and glory.
Player shares remain yours throughout a player’s career unless you choose to trade them. Entering a tournament never takes them away.
Sport.fun charges fees when managers trade. Some standard fees support its operations; a share of standard fees and all surge fees fund Market Health. The bot buys shares from the manager-owned market and returns them to the reward pool.
Not everyone comes out ahead. Rewards don’t guarantee a profit, and squad values can rise or fall as other managers trade.
Play with a budget you’re comfortable spending on entertainment. This is not an investment product.
A guide to Sport.fun’s fees, starting with squads under $500.

Squad below $500
“I’m here every matchday.”
With a squad below $500, Jamie pays simple standard fees. Building Rep through play can lower them.

$300 starting squad
“My squad finished down, but I loved the competition and held my rank.”
Rewards added shares, but market moves left the squad at $270. Morgan’s sporting achievements and Rep still gave him plenty to play for.

Season finish: top 10% in this example.
Selling faster can cost more. Winning can unlock a lot more selling room.

$1,000 squad
Power user
“I’m here to play for seasons. I sell some most weeks when I earn rewards.”
Alex’s tournament rewards can help more of his sales stay at standard rates, while his remaining squad keeps competing.

$20,000 squad
“This is still within my hobby budget. Putting more behind the players I believe in makes it more exciting.”
Sam’s larger holdings can earn a larger share of rewards, with more value exposed to market moves. Large, fast sales put more pressure on shared liquidity, so extra rules help protect the market.
Illustrative managers, informed by recent real reward data and fees. Morgan’s $300 → $270 season is a hypothetical example, not an actual manager’s result.
The rules apply to other managers, too.
Our fair play rules make sudden, heavy selling more costly. We believe that is key to keeping sporting expertise at the heart of a game played over seasons.

Exit through the market at your standard selling fee.
For a squad already below $500, not one just reduced from a larger size. Player surge fees and price impact can still apply.
Move shares at a fixed price, facilitated by Sport.fun. Bring a buyer from your network or request a match through our VIP applications.

Your player shares

Market Health Bot
Optional buyer. May buy from time to time.
No guaranteed purchase.
Both sides accept the fixed price. Priority does not guarantee a match. Reduced fee rates will be confirmed before launch.
Your pace affects how much you leave with.
Estimates after fees, before market moves and price impact.
Spread sales across the period. Keep entering your unsold shares in tournaments while you wind down.
The trade-offIt takes time. Prices and quotes can change as you go.
A shorter, carefully paced example. Selling everything in one go can leave you with less.
The trade-offMore of your sale can go to surge fees and price impact. All surge fees go to Market Health.
Illustrative examples only, starting at Pro II Rep. Requires carefully paced trades. Even faster exits can cost more. Slippage, market moves and other fees can mean actual proceeds are lower. Displayed squad value is not a guaranteed exit amount.
Your live quote confirms the fees and expected proceeds. More on fees ↓
For squads $500 and above, the ordinary seven-day starting threshold is around 10% of the relevant historical squad value. Earned rewards, recent selling, shorter time windows and amount-based bands can change your quote. It is not a selling limit or a guaranteed weekly cash amount.
Eligible rewards can give you more room to sell at standard fees. What you have already sold also matters. Check the quote for your current position; a reward is not a promise of extra cash.
Not automatically. Sales remain in your recent trading history. As older sales move out of the relevant rolling window, the quote can come down. Selling within an hour or a day can also affect fees.
The current player-swap feature reshapes your squad through the market, with discounted swap fees. Manager Swaps will be fixed-price exchanges, facilitated by Sport.fun. Coming soon for all wallet sizes, subject to a matching buyer, with requests prioritised in reputation order. Motty may occasionally be a buyer, but does not guarantee an exit.
The applicable higher rates are compared rather than simply added together. Different parts of a sale can be treated differently. Review the total fee and expected proceeds in your quote.
The managers are illustrative, informed by recent real reward data and fee rules. The standard rates shown are 3% to buy and 4% to sell before Rep discounts. These are examples of how the game works, not forecasts of returns or future sale proceeds.